Perhaps those who remember 1999 and for whom Bullfrog is not an empty phrase will recall the masterpiece of those times - Dungeon Keeper 2 . A game that absorbed people and gave incredible freedom to the inner demon. Your task in that game was to develop your own dungeon, summon hordes of demons, create an army and destroy the enemy in order to get the treasured gem and rise to a higher level. And there, you look, and exit to the surface. But this is too dry an approach to such an epic game. After all, every detail there was saturated with sarcasm and black humor, each element was accompanied by irony and hidden criticism of our world and deep-rooted foundations. Each demon-worker had his own name, his salary and his blood type, each skeleton laughed as if life after death was sweeter than the earthly bustle, each torture and quartering was accompanied by encouragement and universal jubilation, and if you, as the Guardian, had Too many lovely ladies, who were called nothing other than Madame, the adviser tactfully hinted about domination and sadomasochism. So it was a cult game of its time. And many were waiting for its continuation. However, Bullfrog actually retired, and EA got the rights to the game. And the continuation hovered for a long 15 years. And although this year a fan reissue of the game is expected, but at the moment one single free game is released and available - Dungeon Keeper for iOS from Electronic Arts themselves. And now we’ll talk about it and find out why you can’t give away classic games to big publishers.
Nothing has changed! Or not?By and large, this is still the same DK, only completely different :) The graphics correspond to modern realities, everything is nice, neat and sterile. And just. Yes, the game is not very serious. At least at first. You have gold and stones. You have a limited cave size and your only task is extensive growth. Increase the number of resources and troops to infinity. Perhaps the only goal is to bring the level of all buildings to the tenth and build up an army of this size so that the number of units is not drawn on the screen. And only then does the real meaning of what is happening and it becomes interesting to play and fight. But to achieve this goal will take more than one year. Or not one thousand dollars, if in financial terms. The question arises - why? As an option - to quench the inferiority complex: “Look, I’m in the world top at 648th place. I am cool."
Dig, build, attackRegarding the gameplay - everything is simple here. As in the original - there is a Heart. It is the central base. There are two resources - gold and stones. For gold, troops are bought for stones - structures. Both resources are involved in upgrades. There is also mana, but it is needed for spells that are used during an attack or defense. The base is initially not large and for its development you need to dig. Digging special slaves-workers - besyat. Having dug up the necessary site, for example 3x3, there you can make a room. For example, a workshop, a chicken coop or a library. Each building allows you to create a new type of warrior or trap. Warriors are called from the Heart - a kind of portal to hell. Traps - help repel attacks. And the whole point is that ANY action here takes time. A wall is dug up from 4 seconds to one day, troops are also called up in time, resources in time, mana in time, everything hits a temporary resource.
Financial crisisHaving gathered a sufficient army, you can go on a raid against the NPCs or against live players - on someone else's base, in a word. Each successful raid brings resources in the amount of daily production on its own, so raids are extremely important. But the problem is that units are disposable. Even if you defeated the raid and did not lose a single warrior, they simply disappear. And each new unit is very expensive to manufacture, well, except, perhaps, skeletons - a couple of seconds and a few coins. Thus, starting to go into raids, you doom yourself to endless bondage - you don’t go on a raid - you don’t get resources and you don’t “upset the room”. And without upgrading the building you won’t get new units. But going into a raid - you lose units, and you will need to make new ones. And for this, resources are needed and you need to go on a raid. At the same time, the tactic “I will not go to the raid - I will mine resources from endless wells myself” does not work. After all, you are also the target for an enemy raid. And while you are offline, they will attack you and take away resources. And what to do? That's right - go to the raid. The scheme is far from new and is used in the top 3 highest-grossing games in the AppStore. Sometimes, by the way, jokes about funny cases from the life of people playing such games slipped on the Internet. When some enthusiastic young man interrupted his marital duty, because he “ripened cabbage - you need to harvest the crop”, or “you need to check if I’ve been demolished in five minutes.” And laughter and sin.
Great finger workBut let's talk about good qualities. And they are here. Firstly - black humor. It’s sometimes flat, but sometimes funny. Secondly - very nice flashbacks relative to the old game. Everything also remained in the game Madam, which, thanks to modern graphics, acquired interesting forms. In addition, violence is very welcome. To make demons work faster (by 30%) you need to kick them in the face. The same action must be performed to enter the game, after downloading all the major software components. Here they give sweet achievements for the most absurd actions, and the process of turning hordes of enemies into chickens, followed by their destruction, "tap => fried eggs" incredibly delivers. Nevertheless, many of these actions were done simply as at least some justification for the merciless use of the cult brand.
Free2Play is evil?Why, since the game is so cruel and saturated with extortion, I wrote such a great review? The fact is that this game is from the series " You can not pass by ." Would you pass by Half-Life for iOS or WarCraft III for iOS ? Another thing is that EA made of this a completely indigestible donut festival. This review is a protest against free2play games . For at such a pace, we will live to see the moment when PSP or 3DS die with good games, but on iOS or Android these good games will not appear. Yes, I do not argue, f2p is a great option for those who do not want to pay for the game, and are ready to wait until skeletons are called up or a stone is mined. But I, as a person who makes money and values his time, I want to play high-quality games if I have time to play them. That is why I will be among the first to buy XCOM: Enemy Unknown for iOS for $ 20 when it appears in the Russian AppStore, because the full transfer of one of the best strategies of recent years to the mobile platform is an achievement.
And I would love to pay for some Commandos or WarCraft , reissued for iOS, as I once acquired Carmageddon , because I think that the work of developers should be paid. And I know that having bought such a game, I can just take and play without thinking about donat, without waiting for 40 minutes, until some kind of trifling action is completed or the cooldown rolls back. In the meantime, crowds of schoolchildren play Clash of Clans , where each action has to wait several hours, and the developers see that it is popular and drag this formula to serious gaming (PCs and consoles), we will not get high-quality games and will suffer from meaningless crafts. I would like to note separately that the average profit per f2p game per player is from $ 4. And you do not need to say, "I play three thousand years and have not spent a dollar !! 1". You are possible. But there are people who spend hundreds of dollars and can afford it. And it is precisely because of this that the average is so high. Isn’t it easier to pay immediately $ 5 and be able to play constantly and without intrusive advertising or donation? Think about it.