The third part of God Eater is a role-playing game with elements of action in which you need to fight dangerous monsters and gradually advance through the story. Fans of Japanese projects will definitely like the novelty - here are a variety of opponents, and character customization, and a huge arsenal of edged weapons. True, the developers decided to improve the combat system and now the entry threshold is extremely high. This is not Dark Souls yet, but winning battles will be very difficult, especially if you are not a hardcore fan. Ready to plunge into the cult Japanese game and fight incredibly dangerous enemies?
Theater of the absurd
The storyline was not surprised by some too serious drama or vivid characters, but questions about the story of the carriage and a small cart. The shortcomings of the story are hidden both in fine details and in the big picture. For example, at the very beginning of the game, some experiments are carried out on our character, introducing a special substance into his body. This is not done on a voluntary basis, as our character is shackled and is clearly not very happy about the events. The experiment was a success, we are allowed to get up from the metal chair, they are given a blade in our hands and are required to sign some documents. Why do we need the signature of a hero whose consent is not interesting to anyone?
Hooray, it's time to devour the gods!
Further absurdity becomes even greater. We are sent to some special prison, where the same prisoners who survived after the experiments are located. Who are they, how did they get here, and why does someone feel great, but someone simply dies? This will remain behind the scenes. In addition, right in the middle of the cell there is a hefty computer with a monitor on which prisoners can choose their tasks. They conducted experiments on us, locked them in prison, and then provided complete freedom of choice? But you, right in the punishment cell, can also improve weapons, choose your equipment and create medicines. The incredible generosity of the overseers.
The picture in the cut scenes is not impressive
No background to the characters, no explanation, no obvious motivation for the characters. We go on assignments for the reason that the gameplay is so required, because we are simply not allowed to leave the premises, and it is extremely boring to communicate with local residents. The gamer seems to want to understand why he needs all this, but the developers are not helping in this matter. As a result, it turns out that you are not playing for the sake of a good goal, some incredible accomplishments or saving the world, but simply for the sake of completing another mission and obtaining resources. I can’t say that it carries away. From such projects, I would like a more interesting plot, with cut scenes with beautiful and fascinating stories. Want is not harmful.
Find, kill, repeat
The gameplay of God Eater 3 is completely built around the destruction of Aragami (local monsters of enormous size) and is somewhat reminiscent of the gameplay of Monster Hunter: World. The protagonist must travel the virtual world, search for thugs and engage in an unequal battle with them. Most often, defeating an opponent is extremely difficult - you need to use all the skills of the character, dodge attacks, look for the enemy’s weaknesses and stuff like that. At first, it even seems that the Japanese provided us with their counterpart to Dark Souls. But, after a couple of battles, you come to the conclusion that not everything is so good.
Invisible wall keeps you from falling down
The search for monsters in Monster Hunter: World was a real quest - you had to look for traces, follow them, pay attention to the features of the location, remember the habits of opponents. That is, there was a full-fledged hunt, so it was interesting to do it. In God Eater 3, everything is much simpler - to the monster, most often, you just need to run. Naturally, this approach quickly bothers, because the player wants something new, some unique mechanics or difficulties on his way. There will be difficulties in the game, but not during the search for the next Aragami for slaughter.
Even the simplest monsters can cause darkness damage.
The feeling that you are playing the Japanese version of Dark Souls vanished very quickly. Yes, battles with huge monsters are quite complex, they require you to have a good reaction and knowledge of all the skills of the character. But, here all the difficulties are created by strengthening the enemy - the enemy is always banal (except for the first three or four hours of gameplay) is significantly stronger than your brave team. You can deliver some of the strongest blows and only a couple of millimeters shift the HP band of the enemy, while it will take you a third of your lives with one precise attack. You need to get used to it in order to enjoy virtual battles.
Game for pianists
Management in God Eater 3 is as awful as possible. One gets the impression that the developers first came up with a set of actions for the hero, and then they looked at the number of buttons on the gamepad. The player needs to literally dance with his fingers on the controller to perform the most standard actions like strikes or blocks. Given that the enemies here are quite strong and cause darkness damage, such a difficult control makes passing into sheer hell literally on the fourth mission. Further it will only get worse, because the combinations do not get smaller, but the enemies will be noticeably strengthened.
I'll give you a little specificity. In 99% of the games to strike, you need to press one key on the gamepad. Most often this is a square (Dualshock 4). If you press this key several times, then the character takes several hits or holds full-fledged combos. In this game, the developers decided that one key to strike is too simple, so for combined strokes you need to press the square and the triangle in turn. And I would not say that this is a big problem if all the other actions were not implemented in a similar way. Do you want to jump? Click on the circle. Want to jump forward with a shield? Hold R1 and click on the circle.
There are a lot of such combinations, they need to be learned by heart and react instantly, because the enemies do a lot of damage and one missed strike may be the last in your battle. It’s very difficult to quickly put a block, it’s not easy to strike a few shots at the target, and I am completely silent about evasion. The battle mechanics themselves are simple to disgrace, I would even call them casual, but because of such difficult dances on the gamepad, the battles become too complicated. Yes, and there is no need to assign attacks or blocks to two keys, all this could be implemented much more conveniently for a gamer. I’m even afraid to imagine how difficult it is to play the keyboard with the mouse.
Separately, "praise" the shooting. Yes, yes, the game, which is based on divine edged weapons and mythical monsters, has firearms. No need to be surprised. The character can shoot with a laser or conventional cartridges, but almost always this is a futile exercise. To shoot, you need to charge a strip of energy with melee strikes, then move away, deliver five to ten shots and run again to “charge” your weapon. Given that control does not allow you to hit the enemy more or less accurately, you simply will not use ranged weapons. It could be safely removed and the gameplay would remain at the same level.
God Eater 3 has its own strengths that gradually entice the player. A huge variety of weapons, improvements and customization, the darkness of the most dangerous monsters and dozens of tasks during which you can easily die. All this brings pleasure, but only to the player who loves projects with signature Japanese features. If you are a fan of games like Monster Hunter: World and you are not afraid of hundreds of hours of resource extraction, then it's time to get a gamepad and go into battle. But fans of a multifaceted plot or lovers of a simple combat system have nothing to do here - the project is focused on a completely different audience.
- creation of your hero;
- mass of weapons and improvements;
- hundreds of hours of gameplay;
- many dangerous monsters;
- spectacular fights;
- beautiful virtual world;
- cooperative and multiplayer.
May not like:
- too complicated management;
- permanent grind;
- simple plot;
- The camera lives its own life.
Final rating: 6 out of 10.