The Call of Duty franchise is not going through the best of times - Activision in 2014 pleased the fans of Advanced Warfare, and then a series of, if not failures, then far from the best projects of the series went. Infinite Warfare and Black Ops III deservedly received negative reviews for the technologies of the future and running around the walls, WWII was torn apart for terrible plot and boring gameplay, and in Black Ops 4 they completely cut the storyline. The publisher needed to change something urgently, and the Modern Warfare sub-series came to the rescue. She, as in the distant 2007, must save the series from oblivion by realism, the weapon familiar to us and the sharp conflict in the storyline.
Good and bad
For the first time in a long time, the storyline in Call of Duty evokes genuine emotions - the scriptwriters clearly worked to hurt the gamer for the live. There will be so many dramatic scenes during the passage of the single player campaign that it’s difficult to even count, and some of the most striking ones deserve an Oscar. For example, I really remember the scene in London when a man was chained with explosives, and Captain Price threw him through the balcony to save the innocent people around. There was no time to clear the bomb, and this action looked as spectacular as possible. Without a doubt, the new part of the cult shooter "pumped" in directing and staging.
But the Russians were again exposed as villains, and even so flat and superficial, which is even a little disgusting. Russian General Barkov does not pursue any great goals, does not fight for freedom, democracy or equality. His subordinates simply beat the civilians of a fictional state, hang them, kill and shoot them. Is it time for Activision to come up with a real evil and let gamers fight with it? Already quite tired of looking at how the American company exposes Russian soldiers as real monsters without conscience and compassion.
And in the plot itself, even if we discard the stereotype of the Russians, there are darkness in absurd moments. For example, captain Price at the end of the task takes a smartphone from his back pocket and answers the call. Often the special forces take smartphones on a secret mission, and even does not turn off the sound? Or the situation with the search for a silencer - we went behind enemy lines to quietly install explosives, but we took weapons with us without a silencer. Fortunately, literally in any car there is an oil filter that perfectly replaces it and makes the shot from the pistol completely silent. Such absurdities against such a chic directing really spoil the impression.
Realistic meat grinder
Employees of the Infinity Ward studio even during the release of the first trailer for the game said they were making the most realistic shooter in the history of the series. Surprisingly, this turned out to be true, because the former casualness and arcade gameplay have sunk into oblivion. The developers decided to achieve this goal in a rather simple way - they lowered the TTK (time to kill) parameter and made the maps closer. Now you can kill the enemy with just three or four hits through half the map and run further in search of a new victim. This dramatically changed the attitude towards multiplayer battles.
In Black Ops 4, for example, situations often happened when you put a whole clip in the enemy, and he survived, hid behind cover, restored his health and continued the battle. This will not happen in the new Modern Warfare - if you started shooting at the enemy, then he will most likely die. True, this also works in the opposite direction, so if you see a red indicator of received damage on the screen, then there is very little chance of survival. This is both good and bad. On the one hand, fighting has become much more interesting, because now the winner is the one who has the best reaction, who has learned the card and knows all its secrets.
On the other hand, the multiplayer in Modern Warfare almost always resembles a meat grinder, where checking your skill often comes down to a couple of moments. You appeared on the map, ran a couple of meters, killed someone, and then died yourself. Then they waited for respawn, again ran a couple of meters, again they killed someone, they died. No tactical tricks, tricks, teamwork. It all comes down solely to your reaction and knowledge of the card, although these advantages often do not help. It is enough to look at the statistics after each battle - even very good players with great difficulty gain KDA at least 2 units.
Money was well spent
The shooting experience is what Call of Duty: Modern Warfare will appeal to any dedicated fan of firearms. The developers made a lot of effort, time and, of course, money, so that literally every machine gun, pistol or sniper rifle felt real, real. During the shooting, you feel the recoil of the machine gun, you see how the flame breaks out of the barrel, and empty shells fall in a hail to the floor. And the sounds that the weapon makes cause real euphoria, especially during reloading. It is these little things that make the new part of the franchise so attractive.
Weapons really worked very well - every deadly weapon looks like it was taken from real life and put into the virtual world. The development of machine parts is catastrophic, and when you start doing bodywork, you understand what the lion's share of the budget has gone. In many previous parts of the series, the arsenal was implemented very well, but this time the developers from Infinity Ward showed a whole new level of realism. There is not a single project in the video game market in which shooting would be so similar to what you can see or feel in the real world.
Motivation to fight
The pumping system in Call of Duty: Modern Warfare does not plan to surprise you. The developers took the mechanics that were already used earlier, and reworked them a bit. Very little. You still have five sets of weapons that you can fully customize - choose the right weapon, change perks, equipment, additional weapons, and so on. And if you take the barrel and effectively punch the heads of opponents out of it, then the weapon will level up and modules will open like sights, butts, trunks, perks and other pleasant things. If you played in the previous parts of the series, then this mechanics is already familiar to you.
But the developers added a very interesting daily tests and operations. With the first paragraph, everything is clear - three tasks, for each one we are given bonuses in the form of experience and objects. But the operations look very interesting. You choose one of the available operations and gradually go through each goal. For example, you first need to play one open game, then kill two opponents with a grenade, and then win in two games. For each step of the operation, you are given bonuses, and at the last stage, the prize is really valuable - an automatic weapon or a rare skin for a weapon. This element is very motivating to play with a specific goal, and not thoughtlessly shred enemies with lead.
Broken matchmaking and hatred of Russians
The Call of Duty series has the same problems with multiplayer from year to year. This time, however, everything was very well implemented technically - the developers worked on the optimization, allowed them to flexibly configure the game for themselves, and no problems were found with the servers either. But Activision matchmaking did not know how to configure, and did not learn. Very often, players who have just entered the game fall into opponents of the twelfth level, and from the sixth to the eighth I constantly observed twenty-second levels in the ranks of the opponents. And this is the release day! Is it really so difficult to separate newcomers from more experienced players at least in terms of level?
And the meat grinder, which you see literally on every card, is also not very happy. On large maps, where there is at least a little space and shelters, you can still somehow fight, shoot with a sniper rifle, try tricky tactics. However, more often than not, the game is a “run-kill-die-repeat” process. And, of course, not to find fault with the plot, which is thoroughly saturated with Russophobia, would also be strange. Screenwriters once again expose the Russians to a universal evil that kills innocent people just for fun. Although the level of dramaturgy has clearly grown, the very idea of “Russians are bad” has long ago begun to bother.
Developers from Infinity Ward did not make a breakthrough in the genre, did not come up with anything new or at least unique. No, they just took the best of the series, removed the unnecessary elements of the technologies of the future, cut the vertical gameplay to a minimum and laid emphasis on realism. We add vivid emotions from shooting to this cocktail, a lot of various cards, modes and tests. It turns out really the best part in the Call of Duty series for many years. There are a number of questions to the plot, of course, and the multiplayer can clearly be made more enjoyable for beginners, but no one says that the new Modern Warfare is perfect. This is just the best AAA shooter on the video game market right now.
- elegant elaboration of weapons;
- various cards;
- many modes;
- emotional storyline;
- Captain Price;
- realistic at the limit;
- fascinating test mechanics;
- flexible pumping of weapons.
- the plot is full of hatred of the Russians;
- broken matchmaking;
- a meat grinder in every round.
Final rating: 7 out of 10.