Among the opponents of lootboxes in games, not only gamers, but also the authorities of some countries, as well as the largest technological giants represented by Apple and Google - virtual chests with random game items are regularly banned both in application stores and at the legislative level. But, despite this, lootboxes will not disappear from the game, since developers have a universal loophole - Blizzard has been using it for several years. We will tell about it further.
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Lootboxes (sometimes called containers or chests) are virtual objects, when using (opening) which a person receives one or more virtual game items, characters or bonuses. In the vast majority of cases, items received from chests have different values, which makes the chance of their falling different - a rare and expensive item will not be found as often as the cheapest one.
In some countries (for example, in Belgium and China) the purchase of lootboxes is equated with gambling, which is why it is forbidden for minors to distribute applications with them (you must specify the age limit - “18+”) or publish at all, and sometimes they force you to indicate the chance of all items from chests. In 2017, the Chinese division of Blizzard with its popular Hearthstone game found itself in such a situation, however, the developers found a loophole in the laws that they still use today.
In the past, the Chinese version of Hearthstone (as well as the global one at the moment) allowed players to purchase a certain number of “containers” for real money, of which 5 random cards fell out. The authorities of the Celestial Empire considered this a form of gambling and decided that in games with lootboxes, the chance of falling out of all objects should be revealed. Blizzard found a loophole: instead of sets of cards, the company began to sell a tiny amount of dust (the currency for which you can buy specific cards), giving as a present to it the same number of sets of cards. For example, if before players bought 10 sets of cards for $ 5, now for this money they buy 10 units of dust (this is not enough even to create 1 card), but those 10 sets of cards get as a gift.
In other words, Blizzard made the purchased item not a loot box, but an in-game currency, to which "chests" with random cards are given as a gift - this does not violate the law and, therefore, developers do not need to disclose the chance of the loss of certain in-game items.
Recently, Google changed the moderation policy in its Android store - developers of child-centric applications should indicate the chance of getting items from lootboxes purchased in games. The innovation will take effect on September 1, 2019 - it is likely that some developers will follow the example of Blizzard and take advantage of the loophole described above, because of which chests with random items will not disappear from games (because in fact they will not be sold, but will start to be presented for the purchase of something something else).